I've said in earlier times that enhancement is in a fantastic put in 4.3, which is certainly the fact. Despite some really awful itemization as well as some as-yet-unresolved issues with the spec, enhancement is remaining a deep middle-of-the-pack contender. In non-cutting-edge raid groups that have multiple Dragonwrath-wielding casters, we're better.
Dragon Soul is a wonderful instance for enhancement in 4.3 so it is made with a number of fights. Some play to enhancement's strengths, some highlight its weaknesses, plus some fights are Ultraxion and then your DPS spec doesn't matter, provided you possibly can push buttons and click on a shiny purple dot on his screen every 45 seconds. With regards to brevity, I'm going to assume you're well-versed in the normal-mode mechanics worth mentioning fights (if you are being not, some are conveniently covered by my frenemy Tyler Caraway in your Ready Check column) and easily communicate with how enhancement specifically fares on these fights.
Chopping Morchok
There is nothing particularly special about Morchok for enhancement, except if you're doing the battle on heroic. Shamanistic Rage and Glyph of Stoneclaw Totem make Morchok's Stomp damage negligible, but Stomps don't really hit tough enough on normal to think about. However, if you've got a healer in to line of sight throughout a black phase (and you've done nothing in recent memory which could lead them to hate you), Glyph of Stoneclaw Totem and Shamanistic Rage enables you to continue to the boss on most it not exclusively for the phase. If you don't have an agreeable healer, enhancement still fares as good as most melee using this fight, as cast Lava Bursts and Lightning Bolts still hit hard.
Zon'ozz a trois
Warlord Zon'ozz introduces us to Dragon Soul's favorite anti-enhancement element: burst damage. Enhancement is fantastic around the portions of this fight who don't occur in a black pool of ooze — i.e., the phase when you get to stand still and chop hard together with your No'kaleds. Unfortunately, Feral Spirit continues to by far the most awful DPS cooldown at the tables, and we can't bring the hurt in black phase what sort of fire mage or perhaps retribution paladin with Avenging Wrath up can. Enhancement definitely will never be topping meters here, however it's also not really fight where our scarcity of burst is a big issue.
Making Yor'sahj sleep forever
Yor'sahj the Unsleeping is usually an interesting fight for enhancement. Within a regard, it confronts us with these ancient nemesis: target switching. Moving and rebuilding Searing Flames stacks isn't any our preferred technique of DPSing, but we'll go makes use of fight also highlights one of enhancement's newfound strengths: prolonged AoE phases. Since Yor'sahj's Forgotten One minions frequently stay out for that good 15-20 seconds, it's moderately straightforward to have off two spreads of Flame Shock with Lava Lash, which ends up in many juicy, Fire Nova-ey goodness. While Combustion-spreading fire mages and Felstorming demonology warlocks will probably beat you, be assured that you're among the many stronger DPS classes with this fight.
Hacking it on Hagara
Utilization of annoying aspects around the Hagara the Stormbinder fight. First, her Ice Lances slow melee attack speed on every stack, this means less DPS for yourself if your primary ranged players are awful about not browsing the blue beam. Second, she has the benefit of a new, Zon'ozz-esque Feedback phase where she takes considerably increased damage, for a second time highlighting our lack of burst. Finally, there are numerous target switching in such a fight, whether Ice Tombs, Frozen Binding Crystals, and Bound Lightning Elementals.
However, there are a few small upsides. Good Ice Tomb placement and then a well-timed Lava Lash will undoubtedly mean some nice (albeit brief) Fire Nova damage. Our class has the benefit of some non-DPS benefits about this fight; such as, our chance to heal ourselves (while running) are needed when separated through the pack in ice phase. Additionally, Ghost Wolf makes chaining lightning quickly a fact. Moreover it we can avoid Ice Waves by dipping into Watery Entrenchment quickly, containing saved my life more than a few times. Again, this is simply not a battle best places to don't be surprised to top DPS, but staying alive is often a valuable skill in raiding.
Patchwerk v4.3
Ultraxion can be described as fight where enhancement shines equally as brightly as any DPS class amongst gamers. A result of extreme not enough mechanics involved for DPS to address, there's not much profit to be lost or gained from including an enhancement shaman in your own raid comp.
That said, running the Raid Finder version of Ultraxion as enhancement is fun, as well-timed Shamanistic Rages and Stoneclaw absorbs means staying above 100k hit points during Hour of Twilights, earning you some nice extra DPS time and the ire of their your healers. (Apart from me. I like those who be noticeable on Ultraxion, because first 4 minutes of the particular fight are super boring to heal otherwise.)
Mastering the Warmaster
The situation of bringing an enhancement shaman with the sixth boss of Dragon Soul is similar problem that afflicts melee players within this fight usually — that may be, it's easier to stack ranged to look at him down. Ranged DPS who will multi-DoT the melee adds while keeping your focus down drakes while soaking the purple swirls are a more sensible choice to make, typically.
Having said that, enhancement's cleave damage with this fight is fairly good, for you happen to be adds alive for melee to attack (if there are no longer, educate your ranged DPS to step it up on those drakes). You can easliy perform some pretty nice damage and finding the advantage of being melee when Blackhorn actually descends towards ship's deck. Also, Actually, i know this line is getting tired because I am saying it since Cataclysm first hit shelves and i also took over Rick Maloy's spot being the enhance columnist, but enhance survivability is amazing. Moment cooldowns effectively, and you will be a worthwhile asset to your raid here.
Chiropractice for Dragon Aspects
Make no mistake: Quick grown timbers . abundance of long-lived adds, plus the high damage Nuclear Blast phase that people can Shamanistic Rage through, Spine of Deathwing is not really an enhancement fight. Believe it or not, Spine is generally the worst fight in Dragon Soul for enhancement, specifically if you're on heroic mode. Heroic mode is not the one by having a strict DPS requirement, though, and enhancement's status given that the worst burst class at basketball causes us to be incredibly hard sells to the serious raid team. It is a only fight on the instance where being sat for use on your spec choices are possible. (Though fights like Zon'ozz or Blackhorn favor ranged on heroic, that could be a melee vs. ranged debate. Spine will be the only fight where enhancement is singled out if you are enhancement.) Over the plus side, you are going to be included again even as reach Madness of Deathwing.
That makes it on Madness
Madness of Deathwing actually is definitely the fight in Dragon Soul and possibly my personal fight of Cataclysm. Yes, it is possible to yell at me in comments for admitting that. I'll also admit your Lich King was one of the best fight in Wrath in the Lich King, that may probably make everyone dear readers doubt my sanity.
Madness as enhancement includes a lot of the pros and cons belonging to the spec. You cannot? There are many target switching. About the flipside, target switching to Arm/Wing Tentacles and Mutated Corruptions barely appears like target switching, while they continue for time. Elementium Bolts and Blistering Tentacles would definitely be a whole other story, though. A valuable thing my raid group saves Alexstrasza for last!
Beyond that, enhancement's AoE is really highlighted on your Regenerative Blood phases, specially when Nozdormu's been taken out of the war amazing time zone is no longer around, if you really do need to be careful timers with the intention to not waste shock or Lava Lash cooldowns before Hemorrhage. We also have beastly survivability cooldowns for Elementium Bolt besides other high-damage phases. On your downside, we definitely scale worse some with the dragon aspects' buffs, along the lines of Nozdormu's 20% haste buff.